CULTURA
A Vaporwave Rome, Rendered by a Small Studio and Reviewed Abroad
The Guardian's review of Roman Sands RE:Build finds a crumbling, dreamlike Italian capital built by an independent team.
Eleonora Vanzetti424 wordsEdition №123Tuesday, 22 September 2026 — Edition № 123
The Guardian has reviewed Roman Sands RE:Build, a game from the studio Arbitrary Metric, the team behind Paratopic. Its critic describes the work as part compulsive time-loop management sim and part eerie subterranean adventure, and places it in a "crumbling vaporwave dream" — a Rome rendered as decay, repetition and pastel haze rather than as monument.
The review sketches the game's texture through its tasks rather than its plot: fetching a chair from storage, delivering a message that causes disgust, cleaning vomit in the afternoon. The register is domestic and slightly sordid, and the setting, in the Guardian's account, is a Rome that is coming apart rather than being admired.
For a culture desk, the interest lies less in the verdict than in the choice of city. Rome is among the most photographed and most ossified settings in fiction; a small independent studio treating it as a loop of chores and decay is a different kind of Italian export from the usual heritage frame. The Guardian's review is the foreign press reading that decision and reporting what it produces.
