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CULTURA

A Vaporwave Rome, Rendered by a Small Studio and Reviewed Abroad

The Guardian's review of Roman Sands RE:Build finds a crumbling, dreamlike Italian capital built by an independent team.

Eleonora Vanzetti424 wordsEdition123Tuesday, 22 September 2026 — Edition № 123

The Guardian has reviewed Roman Sands RE:Build, a game from the studio Arbitrary Metric, the team behind Paratopic. Its critic describes the work as part compulsive time-loop management sim and part eerie subterranean adventure, and places it in a "crumbling vaporwave dream" — a Rome rendered as decay, repetition and pastel haze rather than as monument.

The review sketches the game's texture through its tasks rather than its plot: fetching a chair from storage, delivering a message that causes disgust, cleaning vomit in the afternoon. The register is domestic and slightly sordid, and the setting, in the Guardian's account, is a Rome that is coming apart rather than being admired.

For a culture desk, the interest lies less in the verdict than in the choice of city. Rome is among the most photographed and most ossified settings in fiction; a small independent studio treating it as a loop of chores and decay is a different kind of Italian export from the usual heritage frame. The Guardian's review is the foreign press reading that decision and reporting what it produces.

The game arrives from Arbitrary Metric, whose previous work Paratopic established a house style of unease and oblique narrative — the Guardian's review treats Roman Sands RE:Build as a continuation of that sensibility rather than a departure. The platforms listed are PC, Nintendo Switch, PlayStation 4 and 5, and Xbox, which places it in the independent console market rather than in any Italy-specific distribution channel.

What the review does not do is present the game as a work of Italian cinema or Italian literature in another medium. It is a foreign studio's or a studio's Rome — the Guardian describes the aesthetic as vaporwave, a genre vocabulary that comes from internet culture rather than from Italian sources. The Rome in the game is therefore a borrowed image, and the review's interest is in what the borrowing produces.

That distinction matters for how the cultural economy here is read abroad. Italian settings circulate through foreign-made work constantly; the Guardian's review is a record of one such instance and of the critic's judgement on it. The paper's assessment, positive in register, treats the game's Rome as atmosphere and mechanism, not as documentary.

The review is a minor item in the week's coverage, and the desk reports it as such. Its value is as a data point: the foreign press continues to use Italian cities as raw material for genre work, and reviews that work on its own terms rather than as a comment on the country.

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